SPIFFE / SPIREa case study
← Scytale — the whole project
User research & adoption UX · HPE / Scytale

SPIFFE &
SPIRE

Mapping the journey from a curious onlooker to a committed adopter.

11 new interviews100+ re-mined9-step journey
the adoption funnel
Onlooker
Explorer
Test Driver
Adopter

Leaking at every seam.

User researchJourney mappingProto-personasConversion UXCross-functional collaborationHPE · Scytale
01The problem

A real market, and a funnel that leaked at every seam.

People arrived interested — then left. Some bounced off a confusing front door; others stalled somewhere between “this looks promising” and “we’ve put it into production.”

83%

of IT executives were concerned about their service-authentication credentials.

66%

agreed their current approaches couldn’t scale to dynamic, hybrid-cloud strategies.

The deeper problem

The team was building on hunches — no repeatable way to learn about users, knowledge trapped in silos, and an assumption that a small, vocal few spoke for everyone.

02The goal

Two things, in order.

01 · Build the engine

A repeatable research engine — a predictable way to learn about users, so decisions came from verified data instead of the loudest anecdote, and the team could keep asking after I was gone.

02 · Map, then move

Use that engine to find where — and why — people fell off, then turn findings into changes that moved conversion at both ends of the funnel.

Not just deliver findings — leave behind a method the team could re-run.

03The approach

A research pipeline, not a one-off study.

Framed around three questions a non-researcher could hold in their head — so the method would outlast me.

Ask the questions
What can I ask to get the answers I need?
Define the problem
What don’t we know that we need to know?
Synthesize results
What do I do with the answers once I have them?
11 new interviews540 minutes of new data100+ prior interviews re-mined739 Slack community members
The repeatable method

The method we left behind.

Not a one-off study — a loop the team could keep running without me: ask, define, synthesize, then run it again.

↻ Re-run each cycle

The loop outlives any single study — the team keeps asking after the researcher is gone.

The questions it answers

Who are our users, really? What do they actually do? What motivates them to engage? How do they think about us — and the frameworks? And the business-critical one: what moves people into production?

The evidence it runs on

11 new Zoom interviews (~540 minutes of fresh data), 100+ prior interviews re-mined and re-coded, and a 739-member Slack community treated as a first-class research surface.

04What the research found

A nine-step journey, in three phases.

The move that made the map usable was naming the emotional beats along it — intrigued, concerned, disengaged, engaged, advocate. That turned an abstract funnel into specific moments where we were losing specific people for specific, addressable reasons.

Phase 01

The Onlooker

Passive interest — kicking the tires. Intrigued → concerned → disengaged.

Phase 02

The Explorer

Genuine fit — evaluating seriously. Engaged → advocate.

Phase 03 · biggest drop-off

The Test Driver

Installs and runs a proof of concept — and stalls at the boundary to production.

Discover
Read the docs
Lurk in Slack
Evaluate fit
Ask the team
Champion it
Install
Run a POC
Push to prod

POC → production is the biggest drop-off on the map.

05Three proto-personas

Who’s on the journey.

Phase 01

The Onlooker

“I have a passive interest and am just kicking the tires.”

A real problem to solve, but can’t yet push the idea inside their org. Lurks in Slack, skims the docs. Intrigued → concerned → disengaged.

Phase 02

The Explorer

“There’s a genuine fit — how does it land in our systems?”

Engages the team, asks pointed questions, evaluates seriously. This is where advocacy is born.

Phase 03 · biggest drop-off

The Test Driver

“Install it, run a POC, evaluate against real requirements.”

Where fitting users stalled — at the boundary between proof-of-concept and production.

The reason people fell off was almost never technical.
06The findings that changed the strategy

Three barriers — none of them the product.

So the highest-leverage design work stopped being about features and started being about equipping the user to succeed inside their own company.

Barrier 01

Internal resource constraints

Couldn’t get their own org to commit time or budget — even when the fit was obvious.

One-pagers & industry examples a champion can take to their boss.

Barrier 02

Complexity of install & integration

Getting from download to a working POC was harder than it should be; the docs didn’t hold people’s hands.

Simplify install — package managers, friendlier docs.

Barrier 03

Feeling out of the loop

No visibility into the roadmap, and feeling shut out of decisions — which erodes open-source trust fast.

Transparent community practices, anchored by CNCF.

→ NEXTWhere the research cashed out

The front door was the first thing the journey work rebuilt.

The clearest place this research turned into interface was the SPIFFE.io / SPIRE web experience — the literal front door where Onlookers were bouncing. A new visitor couldn’t answer “what is this and why do I care” fast enough, so they left; and SPIRE — the runtime you actually deploy — was badly under-represented next to SPIFFE.

That redesign is its own story — the before/after of the site, the objectives, and the A/B-validated numbers it moved.

The website half of this project — reshaping the front door around what a new visitor needs:

See the SPIFFE Website redesign
The funnel, in two moves

This page — the research engine and the mapped journey that told us where and why people fell off.

The website page— the redesign that acted on it, and the bounce & conversion numbers it moved.

Results

A mapped journey — and a method that outlived the study.

The map

A nine-step, three-phase adoption journey with the emotional beats named along it — so an abstract funnel became specific moments where we were losing specific people for specific, addressable reasons. Three strategic barriers, none of them the product, reset where design effort went.

The durable win

The team left with a repeatable research methodand a shared, evidence-based picture of its users — decisions now started from “here’s what the Test Driver is stuck on,” not “here’s what someone said in Slack last week.”

Where it cashed out to numbers

Acted on first at the front door: the SPIFFE.io redesign moved bounce down 7% and download & community conversions up 12%, A/B-validated — the full before/after lives on the SPIFFE Website page.

Learnings

What I carried out of this.

Lesson 01

Adoption is organizational, not technical.

Great-fit users stalled on time, budget, buy-in — a missing one-pager for a skeptical boss. So the best design work equips the user to win inside their own company.

Lesson 02

Leave the ladder behind.

The personas were useful — but I’m proudest of the method. For open source, where the community never stops talking, a durable listening practice beats any single study.

Where it landed

A leaky funnel, turned into a mapped journey and a repeatable way to learn.

Adoption is usually an organizational problem wearing a technical mask. The best design work often equips the user to win inside their own company — and leaves the team a method that outlasts the study.